作者 | 赵容鑫 |
姓名汉语拼音 | Zhao Rongxin |
学号 | 2020000012047 |
培养单位 | 兰州财经大学 |
电话 | 13718505806 |
电子邮件 | 806936093@qq.com |
入学年份 | 2020-9 |
学位类别 | 专业硕士 |
培养级别 | 硕士研究生 |
一级学科名称 | 新闻与传播 |
学科代码 | 0552 |
授予学位 | 新闻与传播专业硕士学位 |
第一导师姓名 | 王亚炜 |
第一导师姓名汉语拼音 | Wang Yawei |
第一导师单位 | 兰州财经大学 |
第一导师职称 | 教授 |
第二导师姓名 | 原彦平 |
第二导师姓名汉语拼音 | Yuan Yanping |
题名 | 玩工的同意生成机制研究——以游戏《原神》为例 |
英文题名 | Research on the Generating Mechanism of Player's Consent -- Taking the game《 Genshin》 as an example |
关键词 | 玩工 原神 同意 数字资本 情感劳动 |
外文关键词 | Playbour ; Consent ; Genshin ; Digital capitalism ; Affective labor |
摘要 | 伴随着数字资本主义的发展,从事商品信息和文化内容生产的非物质劳动成为了当今社会中一种不可忽视的劳动形式。在传播政治经济学视域下,非物质劳动的主体之一——玩工(playbour)是一类介于普通玩家和雇佣工人之间的劳动者,他们的游戏时间被数字资本转化为剩余劳动时间,其玩乐与工作间的界限日益模糊。 |
英文摘要 | With the development of digital capitalism, non-material labor engaged in the production of commodity information and cultural content has become a form of labor that cannot be ignored in today's society. From the perspective of communication political economy, playbour, one of the subjects of non-material labor, is a kind of worker between ordinary players and hired workers. Their game time is converted into surplus labor time by digital capital, and the boundary between play and work is increasingly blurred. As a kind of "internal voluntary obedience" that drives players to work, "consent" plays a key role in the process of players converting labor into labor. However, previous studies have mostly analyzed the path of "manufacturing consent" unilaterally from game developers or platforms, and stayed in humanistic thinking, lacking in a localized situational study on the mechanism of accepting and internalizing "consent" in the game industry. The players in this perspective are passive and isolated, which cannot explain the fact that most players actively "choose" to play games and work voluntarily for free for a long time. Therefore, from the perspective of gamers, this paper uses the methods of in-depth interviews, participatory observation and game mechanism research to conduct a field study on the online game Genshin Impact, and studies the generation mechanism of playbour' s consent in a situational and localized way. The research found that: Consent originates from the original intention of players to seek emotional satisfaction, runs through affective labor and ultimately guides players to become workers of digital capital. Under the action of the card drawing mechanism of the game, players' emotional motivation and competitive motivation generated their consent to krypton gold; In order to complete the pre programming main task of the game, players form the consent of the "liver" game and perform repetitive work; After the game behavior has become a habit, players have the psychology of consciously maintaining the game viscosity and have the consent to social behavior. Krypton gold, "liver" game and social interaction are essentially capital appreciation for game manufacturers. While players engage in game related behaviors, they are also alienated to consumers, producers and playbours. Digital capitalism invades the private life of users in an unprecedented way. Its exploitation essence is disguised as the ideology of entertainment and relaxation, while its internal productivity is masked by the consumption of games. Players are transformed into playbours and absorbed into the production and reproduction system of digital capital, forming a new working class. |
学位类型 | 硕士 |
答辩日期 | 2023-05-27 |
学位授予地点 | 甘肃省兰州市 |
语种 | 中文 |
论文总页数 | 54 |
参考文献总数 | 37 |
馆藏号 | 0005459 |
保密级别 | 公开 |
中图分类号 | G21/183 |
文献类型 | 学位论文 |
条目标识符 | http://ir.lzufe.edu.cn/handle/39EH0E1M/33697 |
专题 | 商务传媒学院 |
推荐引用方式 GB/T 7714 | 赵容鑫. 玩工的同意生成机制研究——以游戏《原神》为例[D]. 甘肃省兰州市. 兰州财经大学,2023. |
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