作者 | 王丽娜 |
姓名汉语拼音 | WangLina |
学号 | 2018000012568 |
培养单位 | 兰州财经大学 |
电话 | 13919906086 |
电子邮件 | 1910733017@qq.com |
入学年份 | 2018-9 |
学位类别 | 专业硕士 |
培养级别 | 硕士研究生 |
一级学科名称 | 新闻与传播 |
学科代码 | 0552 |
第一导师姓名 | 王亚炜 |
第一导师姓名汉语拼音 | WangYawei |
第一导师单位 | 兰州财经大学 |
第一导师职称 | 教授 |
题名 | 传播游戏理论视角下网络IP剧发展研究 |
英文题名 | A Research on Development of Network IP Drama Based on Play Theory of Mass Communication |
关键词 | 传播游戏理论 网络 IP 剧 斯蒂芬森 受众 |
外文关键词 | Play Theory of Mass Communication ; Network IP Drama ; Stephenson ; Audience |
摘要 | 斯蒂芬森首次把“游戏”引入传播学领域,形成传播游戏理论。该理论在 |
英文摘要 | Stephenson introduced “Play” into the field of communication formed the play theory of mass communication. This theory shows great communication value in the Internet age. He proposed and distinguished three concepts, including “social control” and “convergent choice”,“communication as work” and “communication as a play”, “spreading happiness” and “spreading pain”. He paid attention to the subject status of the audience, and believed that this kind of communication is free, non-utilitarian, independent of time and space, and restricted by rules. In recent years, with the empowerment of technology, Internet audio-visual content including network IP dramas has gradually moved to the stage of high-quality products. Consumer groups have been expanding and showing a trend of age decline, and the market position of network IP dramas has gradually increased. During the development of Internet IP dramas, the audience’s position is gradually valued, and audiences see themselves as “players” and immerse themselves in it.“Players” participate in the carnival of network IP dramas through games, which conforms to the spread of gamification and promotes the network IP drama industry to achieve remarkable results. Therefore, the network IP drama to be studied in this article not only gradually integrates into popular culture, but also has a profound impact on the development of network IP drama. The first part of this article explains the significance of the research background, and the second part discusses the communication game theory. The third part explains the relevant content of the development of network IP dramas. The fourth part is the key part of this article. It interprets the network IP dramas from the perspective of game communication theory, analyzes the inevitability of the audience for game communication, the content of the game, and the media environment of the game and so on. The fifth part proposes to grasp the essence of the game and promote the development of network IP drama through analysis. From the perspective of dissemination game theory, this article analyzes network IP dramas from the audience as a starting point, and can provide ideas for how the future IP network drama industry in my country can create IP network dramas that have commercial value and can present mainstream cultural value. |
学位类型 | 硕士 |
答辩日期 | 2021-05 |
学位授予地点 | 甘肃省兰州市 |
语种 | 中文 |
论文总页数 | 57 |
参考文献总数 | 57 |
馆藏号 | 0003911 |
保密级别 | 公开 |
中图分类号 | G21/83 |
文献类型 | 学位论文 |
条目标识符 | http://ir.lzufe.edu.cn/handle/39EH0E1M/29776 |
专题 | 商务传媒学院 |
推荐引用方式 GB/T 7714 | 王丽娜. 传播游戏理论视角下网络IP剧发展研究[D]. 甘肃省兰州市. 兰州财经大学,2021. |
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传播游戏理论视角下网络IP剧发展研究.p(1714KB) | 学位论文 | 开放获取 | CC BY-NC-SA | 浏览 下载 |
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